AI Insights · Timothy · April 2022
Top 5 City Building Games in Russia: Q1 2022 Performance
In Q1 2022, city building games in Russia showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the top 5 games.
In the first quarter of 2022, city building games on a unified platform in Russia demonstrated diverse performance trends. Here’s a detailed look at the top 5 games based on data from Sensor Tower.
Merchant Master by HaoPlay Limited experienced a significant decline in both weekly downloads and revenue throughout the quarter. Weekly downloads started strong with 18.9K in the first week of January but plummeted to just 487 by the end of March. Similarly, weekly revenue peaked at around $43.2K in late January but dropped drastically to approximately $4.8K by the last week of March. Active users also saw a downward trend, decreasing from 42.6K in early January to around 17.7K by the end of the quarter.
SimCity BuildIt by Electronic Arts showed more consistent performance. Weekly downloads remained stable initially, ranging between 8.8K and 11.5K, but surged to 23.6K in mid-March. Revenue saw a peak of approximately $10.5K in mid-January, followed by fluctuations, ending the quarter at around $332. Active users increased notably from 117.9K in early January to 134.9K by the end of March.
Land of Empires: Immortal by Nuverse, which launched in mid-January, showed promising growth initially. Weekly downloads increased from 86 in the first week of January to 6.3K by mid-February. Revenue also followed an upward trend, peaking at approximately $8.4K in mid-February. However, both metrics saw a decline towards the end of the quarter. Active users grew from 1K in early January to about 6.5K by mid-February but fell to around 2K by the end of March.
Global City: Building Games by MY.GAMES B.V. maintained a stable performance with weekly downloads peaking at 20.9K in mid-January and then gradually declining to around 3.5K by the end of March. Revenue showed a peak of approximately $5.6K in mid-February but decreased to about $109 by the end of March. Active users peaked at 34.6K in mid-February and then declined to around 16.5K by the end of the quarter.
Legend City by Neorigin Games Publishing had a mixed quarter. Weekly downloads saw a peak of 5.1K in late February but dropped to zero by March. Revenue peaked at around $4.8K in early February before decreasing significantly towards the end of the quarter. Active users increased from 5.7K in early January to 8.3K by mid-January but declined to around 5.2K by the end of March.
For more detailed insights, visit Sensor Tower.